The present invention relates to a multiplication game using snacks. A learner is allowed to put snack beads as much as a corresponding amount and understand a mechanism of multiplication while listening to a multiplication nine-nine song made as a rap to be easily understood with interests by the learner. Thus, a conventional problem that a learner (child) who is in a development step in which a concentration time is limited cannot concentrate for a long time can be resolved. A multiplication learning tool of the present invention comprises: a multiplication game body configured to show multiplication results from 1 to 9 in a rectangle so that a multiplication game can be actively performed a snack bead picture composed of a picture frame to allow snacks as much as the number of a multiplication result which is the same amount as the amount of snacks bead pictures and the number of multiplication results composed to show a multiplication result number, thereby enabling a learner to know the number which is a result of multiplication a multiplication nine-nine table configured to show a multiplication formula so that the multiplication increased by the same amount can be seen a multiplication nine-nine song configured to be expressed as a QR CODE so that the snack beads corresponding to the multiplication result can be placed while a leaner listens to a multiplication nine-nine song made as a rap and sack beads formed to express a snack shape so that the snack beads made of grains can be seen by being placed on a multiplication game plate. Accordingly, a learner is allowed to put snack beads as much as a corresponding amount and understand a mechanism of multiplication while listening to a multiplication nine-nine song made as a rap to be easily understood with interests by the learner. Thus, a conventional problem that a learner (child) who is in a development step in which a concentration time is limited cannot concentrate for a long time can be resolved.COPYRIGHT