Remote live table gaming systems can include player terminal(s), electronic gaming table(s), and/or a remote server. Electronic devices can function as remote player terminals, and can have an outer housing, a controller located therewithin, input and output component(s), and a communications interface to an outside gaming network having other functionally similar gaming device(s), gaming table(s), and a remote server. The controller and/or server can facilitate the remote play of live table games at physical gaming tables. Remote game play can include asynchronous and individually paced tournament play, switching between different tournament tables on demand, and play of non-tournament table games simultaneously. Portable computing devices can be used as player terminals and can permit players to play in actual or practice play-along modes.