An exercise therapy video game and monitor system for mentally and physicallystimulating anindividual. More specifically, the system includes a whole-body fitnessprogram that integratesmotion, motor-sensory learning, and vision using games and motion sensingtechnology to trackvideo-directed body position and movements of the individual. The systemincludes at least afirst gaming platform, interactive exercise software to provide movementinstructions to theindividual, a computing system, and one or more sensors, such as motionsensors or sensorsassociated with a mat, to track body positions and movements of theindividual. The system canthen provide instant feedback to improve the body positions and movements ofthe individual tobetter replicate video directions.