A user wearable animal decoy, to: provide the user with a wearable decoy, allow the user to move effortlessly through the game territory with ease and little difficulty, attract selected game to the user, and not interfere with the user's movement during operation of any equipment that is being operated by the user. There may be a decoy hat, designed to be worn by the user on their head, having a cavity, formed within the decoy hat, designed and shaped for placement of a top portion of the users head therein; a pair of horns, removably coupled to a top section of the decoy hat; a coloration patch, removably coupled to the decoy hat. There may be a decoy neck, positionally located proximate to the decoy hat, designed to be worn by the user to cover at least a portion of the face of the user to resemble a neck of the animal. There may be a decoy body, positionally located proximate to the decoy neck and separated from the decoy hat, designed to be worn by the user to cover at least a portion of the body of the user to resemble a body section of the animal.