Harrison, John Edward,Van Rijswijk, Jurriaan Hubrecht,Sparrowhawk, Keiron Thomas,Knight, Duncan Andrew
申请号:
AU2015201602
公开号:
AU2015201602A1
申请日:
2015.03.27
申请国别(地区):
AU
年份:
2015
代理人:
摘要:
#$%^&*AU2015201602A120151015.pdf#####ABSTRACT A method for cognitive assessment and adaptive cognitive skills training is disclosed. The method involves obtaining a plurality of test performance results associated with a user based on a plurality of tests, generating a training recipe based on the test performance results and at least one of a plurality of test weights and a plurality of baseline distributions, each corresponding to the plurality of tests, wherein the plurality of test weights comprises a weight assigned to a plurality of cognitive domains tested by the plurality of tests, identifying one of the plurality of cognitive domains of the user requiring improvement based on the test performance results, obtaining, via an online video game played by the user, activity performance results associated with the user based on a training round completed by the user, wherein the training round comprises a plurality of video game activities in the online video game selected using the training recipe and specifically targeted to the cognitive domain of the user requiring improvement. 29START ST 302 Obtain initial set of test data r Create distributions of latency and ST 304 error percentage using initial set of test data ST 306 Administer psychological tests to a user across a plurality of cognitive NO domains I ST 308 Receive raw test data for the user ST 310 Generate recipe for user ST 312 Use user recipe as input to the P validated? cognitive video game vaiatd ST 314 ,,S 2 Receive raw activity performance YES data for the user from game activities Use user-tailored game recipe as ST 316 input to cognitive video games ST 322 Obtain activity weights END Generate game recipe for user ST 318 FIG. 3