A combat training system for competition and impact fitness training provides a feedback mechanism that supports virtual sparring. The system is designed for athletic training and game-play, for one or multiple users. Sensors attached to a target structure may capture data about strikes on the target including proximity to a target, force of impact, direction, and reaction time. A target structure may be an instrumented punching bag, mannequin, or other structure that may move when struck. Data collected by the sensors may be sent to an analytic system that updates a display presenting a cumulative score, and/or for each strike, the data collected and the points awarded. An athlete may configure the target system for a particular session such as which targets in the system are active, a point value associated with each target, and/or the force of a strike required to count as a valid strike.