In one embodiment, a gaming system may allow pets to engage in games, exercises, training, and other activities with little to no human oversight. A pet may initiate game play by triggering a motion sensor or visual detection sensor, for example, and may progress through levels based on its completion of tasks. Humans may also initiate game play, record, and watch a pets game play remotely, and receive notifications through various multimedia formats. Adaptive Learning System for Animals may include a console that is physically separate from and compatible with third-party products such controllers, pet toys, and reward dispensing units.