Social remote eye screening and monitoring gamification through integration of modular assessments of visual function into the objectives of interactive games to encourage compliance to testing instructions to facilitate improved fidelity, remote frequent reassessment/ trending, and/or automated interpretation. These are developed on any platform, including virtual and/or 3-dimensional gaming platforms which include immersive and deep-dive gaming technology platforms such as virtual reality, augmented reality or mixed reality. This novel process will also be deployed on any future platforms that involve headsets or image projections that physically surround users with virtual stimuli.