A method, system and apparatus for gamified electromyographic neuromuscular reeducation therapy may include an EMG receiver and a mobile computing device. In some embodiments, the mobile computing device receives an EMG signal from an EMG sensor couplable to a muscle of a user. The mobile computing device converting the EMG signal to an action item of a game feature in an electronic game. In some embodiments, the electronic game includes secondary features displayed on a user interface and adapted to instigate a user to perform therapeutic movements associated with a neuromuscular reeducation therapy. In some embodiment, the mobile computing device executes the action item of the game feature and displays a result of the action item on the user interface.